Here you'll find movies on the exciting new features packed in Cinema 4D R18, which ships in September 2016. These are just some of the highlights. For a full list, please see our What's New in R18 list.
More Info: www.maxon.net
Find out which main features are in your version of Cinema 4D.
Cinema 4D R18 New Features Product Comparison (PDF, 58KB)
MAXON commissioned London-based design and motion studio ManvsMachine to create a short film to showcase the exciting new features in Cinema 4D R18.
Discover how Cinema 4D was used for VERSUS.
Cinema 4D Release 18 puts powerful new tools in the hands of motion graphics artists, and makes VFX workflows accessible to everyone. Workflow, modelling, animation and shader enhancements help elevate every Cinema 4D artist to a new level.
See Cineversity's What's New in R18 playlist for a deeper look.
Get a sneak peak of Sean Frangella's Top 5 new features for Cinema 4D R18. There are a lot of updates and new features for Cinema 4D R18, including the new Voronoi Fracture, MoGraph updates and new effectors like the Push Apart Effector and Re-Effector, the new ThinFilm Shader, Inverted Ambient Occlusion, and Parallax Bump Mapping.
See Sean Frangella's YouTube Channel packed with C4D content and more R18 videos.
Greyscalegorilla's YouTube playlist covers R18 features in 90 minutes.
See Greyscalegorilla's R18 playlist.
Dimitris Katsafouros tours you through some of the tools in the new Cinema 4D Release 18, available in September 2016.
The new Line Cut tool lets you draw cuts across one or more objects and tweak them on-the-fly with an interactive preview. You can then lock in new edges, remove parts or split objects based on the cuts you made. With the new Plane Cut tool you can create new edges using the Local, World or Camera axes, or draw a line to define the plane and adjust the position and rotation of the cut numerically or with a viewport manipulator. The Loop/Path Cut tool creates symmetrical loops or paths based on a proportional or absolute distance to the surrounding edges, and preserves curvature when creating new edges. All three new tools are available as separate commands so you can easily access the desired mode via shortcut or Commander.
Cinema 4D’s MoGraph toolset revolutionized the industry, and Release 18 builds upon that foundation with powerful new tools and an improved workflow.
Fracture any object into procedural fragments using virtually anything to control the distribution of the shattered pieces. Create artistic procedural geometry using splines, polygon objects or particles. Fracture Voronoi is always live which means you can change elements at any time. As a native MoGraph object it works seamlessly with dynamics and all MoGraph effectors and falloffs.
With the new Honeycomb Array mode you can easily create brick walls and hexagonal grids. Conform grid arrays and honeycombs to the shape of an object or spline, and maintain the clone spacing when you increase count with Per-Step mode. There’s also a new option to scale clones automatically based on polygon size when cloning on an object.
Avoid unwanted intersections and give clones a bit of breathing room with the all-new Push Apart Effector. Simply specify a radius and clones will either push apart, scale apart, hide or move along a specified axis to remove any overlaps.
The new ReEffector offers the ultimate flexibility in your MoGraph creations. It’s like a layering system for Effector setups. Use it as an eraser to restore the original state of MoGraph objects or group Effectors and control them with a single falloff.
Precisely control MoGraph Effectors by painting and applying weight maps. The new MoGraph Weight Paintbrush makes it easy to add, subtract and smooth weights, and you can set weight values logically using a new XPresso node.
Keep your Cinema 4D files small and your playback quick. Store your MoGraph cache in separate external files to keep your Cinema 4D file small for quick incremental saves and file syncs. Add multiple cache tags and mix the strengths of each to combine caches.
Release 18 includes a new parent constraint workflow that is extremely reliable and makes it easy to achieve consistent results.
Easily integrate 3D objects into photos or live footage with the new Shadow Catcher shader. Simply apply the shader to geometry that roughly matches the footage and composite the rendered result using an alpha that includes shadows.
Save precious production time by simultaneously editing Reflectance parameters of multiple materials. Additional helpers in the Material Manager indicate similar reflectance to streamline this workflow further.
Orestis Konstantinidis explores the new improvements to parent constraints in Cinema 4D R18.
Orestis Konstantinidis takes a look at new Python-based XPresso presets in Cinema 4D R18, showing how you can put them to practical usage without much effort or XPresso knowledge. They are also useful for learning how to program Python in Cinema 4D.